Spoilers and farfullers: The Spaces Between

Cache
Aku
Escrito por: Aku en Spoilers

Bueno ya esta “bastante” cerquita el nuevo datapack, y como siempre nuevas ideas y sinergias se nos viene a la mente con cada carta.

El BAT no puede esperar a darle un repaso a todas las cartas de la expansión:

Runner:

“D4V1D” (Anarch Program, 4 inf). Cost 3, mem 1.

Place 3 power counters on D4v1d when it is installed. Hosted power counter: Break ICE subroutine on a piece of ICE that has a strength of 5 or greater.

 “Scrubbed” (Anarch Event[Current], 2 inf). Cost 2.

This card is not trashed until another current is played or an agenda is scored. The first piece of ice encountered each turn has -2 strength for the remainder of the run.

“Three Steps Ahead” (Criminal Event[Priority], 2 inf). Cost 1.

Play only as your first [click]. When this turn ends, gain 2[credits] for each successful run you made during it.

“Unscheduled Maintenance” (Criminal Event[Current], 2 inf). Cost 1.

This card is not trashed until another current is played or an agenda is scored. The Corp cannot install more than 1 piece of ICE each turn.

“Cache” (Criminal Program[Virus], 1 inf). Cost 1, mem 1.

Place 3 virus counters on Cache when it is installed. Hosted virus counter: Gain 1 [credit].

“Net Celebrity” (Shaper Event[Current], 1 inf). Cost 1.

This card is not trashed until another current is played or an agenda is scored. 1 [recurring credit]. Use this credit during a run.

“LLDS Energy Regulator” (Shaper Program, 1 inf). Cost 0, mem 1.

3[credits] or [trash]: Prevent an installed piece of hardware from being trashed.

“Ghost Runner” (Neutral Resource[Stealth-Virtual], 0 inf). Cost 1.

Place 3[credits] on Ghost Runner when it is installed. When there are no credits left on GHost Runner, trash it. You can use the credits on Ghost Runner during a run.

Corporation:

“The Foundry” (HB Identity [Division], 45/15)

The first time you rez a piece of ICE each turn, you may search R&D for another copy of that ICE, reveal it, and add it to HQ. Shuffle R&D.

“Enhanced Login Protocol” (HB Operation [Current], 2 inf). Cost 2.

This card is not trashed until another current is played or an agenda is stolen. As an additional cost to make the first run not made through a card ability on his or her turn, the Runner must spend [click].

“Heinlein Grid” (HB Upgrade[Region], 2 inf). Cost 3, trash 3.

If the Runner loses or spends a click during a run on this server, he or she loses all credits in his or her credit pool. Limit 1 region per server.

“Encrypted Portals” (Jinteki Agenda[Security]). Cost 3, 1 point.

All code gate ICE have +1 strength. When you score Encrypted Portals, gain 1[credit] for each rezzed code gate.

“Cerebral Static” (Jinteki Operation[Current], 2 inf). Cost 2.

This card is not trashed until another current is played or an agenda is stolen. The runner’s identity text box is blank.

“Targeted Marketing” (NBN Operation[Current], 1 inf). Cost 0.

This card is not trashed until another current is played or an agenda is stolen. Name a card. Gain 10[credits] whenever the Runner plays or installs a copy of that card.

“Information Overload” (NBN ICE[Sentry,Tracer], 2 inf). Cost 6, strength 4.

When the runner encounters Information Overload, trace1 – if successful, give the runner 1 tag. Information Overload gains “-> The Runner trashes 1 of his or her installed cards.” for each tag the runner has.

“Paywall Implementation” (Weyland Operation[Current], 2 inf). Cost 0.

This card is not trashed until another current is played or an agenda is stolen. Gain 1[credit] whenever the Runner makes a successful run.

“Sealed Vault” (Weyland Asset[Facility], 1 inf). Cost 0, trash 8.

1[credit]: Move any number of credits from your credit pool to Sealed Vault. [Click] or [trash]: Move any number of credits from Sealed Vault to your credit pool.

“Eden Fragment” (Neutral Agenda[Source]). Cost 5, 3 points.

Ignore the install cost of the first piece of ICE you install each turn. Limit 1 per deck.

 “Lag Time” (Neutral Operation[Current], 0 inf). Cost 2.

This card is not trashed until another current is played or an agenda is stolen. All ICE have +1 strength.

“Will-O’-The-Wisp” (Neutral Upgrade, 0 inf). Cost 4, trash 1.

Whenever there is a successful run on this server, you may trash Will-o’-the-Wisp. If you do, choose an icebreaker that was used to break at least 1 subroutine during this run. The Runner adds that icebreaker to the bottom of his or her stack.

3 comentarios

  • Me parece un jodido canteo de datapack, de los mas potentes que recuerdo. Solo la posible vuelta triunfar del chico de oro, Noise, gracias a Cache, me parece lo suficientemente importante como para tenerlo muy en cuenta este datapack.

    Me gusta muchísimo la idea de Three Steps Ahead que combinada con otros efectos stackeados en un run (Desperado, Suckers, virus de acceso…) puede ser una buena picadora.

    El set de breakers nuevo anarquista, Darwin+D4v1d+Knight apoyado por sucker y parásito me parece también bastante robusto, seguro que Reina le da un tiento.

    En el lado Corp, pues todo crema, quitando a Jinteki que veo que pierde fuelle (ni la agenda ni la current me parecen determinantes la verdad), las currents muy potentes, Targeted Marketing me parece un canteo que vera mucho juego, asi como la HB.

    Ademas, sacan el Counter directo a los siphons, asi que seguro que mucha gente podrá tirar por la vía fácil de defenderse de una de las cartas mas frustrantes del juego desde el core.

    Y mucho ojito al Will-o-The-Wisp, que mira que parece aberrante!

    • Los cálculos realizados sobre el motor de Noise con cache se salen de la tabla , según vas jugando sacas de 2 a 8 créditos con un click por turno, y trasheas una ademas…

      Lo siguiente mas canteo es The Foundry. Una ID que te permite llevar el menor numero de muros existente pro que cada vez que levantas uno buscas uno igual, inmune a indexing y manipulacion de RD. La pienso meter tralla.

      El meta vs Siphon me la pone dura, mínimo una en mazo de corp y dependiendo del entorno. Va a ser el nuevo Jackson.

      Lag time da la posibilidad de jugar con Stronger Together por que uno de fuerza es “meh” pero +2 ojito… “Te levanto este Eli de 6 de fuerza por 3 ¿QUE BIEN EH?”

      Heineken Grid y Wisp son bastante tronkas

      Y D4avid bueno… pues eso se acabaron los “Me chapo y limpio virus ue ueue”, si pues piedra en tu cara y suckers up!.
      Miedo me da en shaper que te la buscas, SMC+Manos = Janus por 7 y quedan todavia piedras…

      ¿Corp o Runner se ve mas beneficiado? ¿Que opináis?

      • La ID no me parece que permita eso ni sea inmune a lo otro. Primero, que aunque puedas llevar menos muros, tienes que llevar, o los primeros turnos estarás en blanco.
        Segundo porque para buscar y barajar, tienes que levantar, y puede llegar un momento en el que hayas levantado todo lo que tienes en mesa, sobretodo si llevas pocos muros.
        Diría que esa ID como mucho es mejor que NEXT, pero por debajo de CI y muy muy muy por debajo de EtF (creo que será la mejor id HB de aquí a que el juego se extinga)

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