Spoilers and farfullers: All That Remains

Escrito por: Aku en Spoilers

Llegaron los Perreres!!!  :]

Y mas cosas por parte de los runners como consola WTF y una ID nueva criminal que dará mucho que hablar…
Las corps no se quedan atrás, con ICES de horóscopos, buscadores de assets, kates para corp y el  último Grail que hace peligrosos muchos mazos.



Bifrost Array 

Agenda: Initiative, Adv: 3 • Score: 1, Haas-Bioroid

When you score Bifrost Array, you may trigger the “when scored” ability of another agenda that is not a copy of Bifrost Array in your score area.



ICE: Sentry – Tracer – Destroyer, Rez: 5 • Strength: 4 • Influence: 2, Haas-Bioroid

->Trace2– If successful, trash 1 program. If your trace strength is 5 or greater, trash 1 program.

Hostile Infrastructure

Asset, Rez: 5 • Trash: 5 • Influence: 2, Jinteki

Whenever the Runner trashes a Corp card (including Hostile Infrastructure), do 1 net damage.


ICE: Sentry – Tracer – AP, Rez: 3 • Strength: 5 • Influence: 2, Jinteki

 ->Trace2– If successful, do 1 net damage. If your trace strength is 5 or greater, do 1 net damage.

License Acquisition

Agenda: Expansion, Adv: 3 • Score: 1, NBN

When you score License Acquisition, install and rez an asset or upgrade from Archives or HQ, ignoring all costs.

Daily Business Show

Asset: Cast, Rez: 2 • Trash: 4 • Influence: 1, NBN

The first time you draw a card each turn, draw 1 additional card. Add 1 of the drawn cards to the bottom of R&D.

Superior Cyberwalls

Agenda: Security, Adv: 3 • Score: 1, Weyland Consortium

All barrier ice have +1 strength. When you score Superior Cyberwalls, gain 1 for each rezzed barrier.

Executive Boot Camp

Asset, Rez: 0 • Trash: 3 • Influence: 1, Weyland Consortium

When your turn begins, you may rez a card, lowering the rez cost by 1.
 1, Thrash: Search R&D for an asset, reveal it, and add it to HQ. Shuffle R&D.


ICE: Sentry – Destroyer – Morph, Rez: 6 • Strength: 3 • Influence: 2, Weyland Consortium

Lycan can be advanced.
 While Lycan has an odd number of advancement tokens on it, it gains code gate and loses sentry
 -> Trash 1 program.

Snatch and Grab

Operation: Gray Ops, Cost: 0 • Influence: 0, Neutral

-> Trace3– If successful, trash 1 connection. The Runner can take 1 tag to prevent this.



ICE: Code Gate – Grail – AP, Rez: 6 • Strength: 4 • Influence: 1, Neutral

When the Runner encounters Merlin, you may reveal up to 2 grail ice from HQ. For the remainder of this run, Merlin gains the subroutines of the revealed ice in the order of your choice. -> Do 2 net damage.

Shell Corporation

Upgrade, Rez: 2 • Trash: 3 • Influence: 0, Neutral

You cannot use Shell Corporation more than once per turn.
 Click : Place 3 on Shell Corporation.
 Click : Take all credits from Shell Corporation.


♦ Ekomind

Hardware: Console, Install: 2 • Influence: 3, Anarch

Your memory limit is equal to the number of cards in your grip.
 Limit 1 console per player.

Cerberus “Cuj.0” H3

Program: Icebreaker – Killer, Install: 3 • Memory: 1 • Influence: 3, Anarch

Place 4 power counters on Cerberus “Cuj.0” H3 when it is installed. Hosted power counter: Break up to 2sentry subroutines. 1: +1 strength.

Leela Patel: Trained Pragmatist

Identity: Natural, Link: 0 • Deck: 45 • Influence: 15, Criminal

Whenever an agenda is scored or stolen, add 1 unrezzed card to HQ.


Cerberus “Rex” H2

Program: Icebreaker – Decoder, Install: 3 • Memory: 1 • Strength: 1 • Influence: 3, Criminal

Place 4 power counters on Cerberus “Rex” H2 when it is installed. Hosted power counter: Break up to 2code gate subroutines. 1: +1 strength.


Zona Sul Shipping

Resource, Install: 2 • Influence: 1, Criminal

Place 1 on Zona Sul Shipping when your turn begins. Click : Take all credits from Zona Sul Shipping. Trash Zona Sul Shipping if you are tagged.

Cybsoft MacroDrive

Hardware, Install: 2 • Influence: 1, Shaper

Use this credit to install programs.

Cerberus “Lady” H1

Program: Icebreaker – Fracter, Install: 4 • Memory: 1 • Strength: 3 • Influence: 3, Shaper

Place 4 power counters on Cerberus “Lady” H1 when it is installed. Hosted power counter: Break up to 2barrier subroutines. 1: +1 strength.

♦ Utopia Shard

Resource: Virtual – Source, Install: 7 • Influence: 1, Neutral

Whenever you make a successful run on HQ, instead of accessing cards, you may install Utopia Shard from your grip, ignoring all costs. Thrash : The Corp discards 2 cards from HQ at random. Limit 1 per deck. 


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