Spoilers and Farfullers: Orden y Caos

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Aku
Escrito por: Aku en Spoilers

Ya tenemos aquí el nuevo spoiler completo de la última expansión deluxe de netrunner, con la que se supone que se cierra el ciclo lunar. Traerá un montón de cartas Weyland y Anarquista, incluyendo nuevas identidades.

Estamos preparando una serie de artículos comentando las nuevas cartas que salen largo y tendido, pero de momento os recomiendo que le echéis un vistazo a las Ids anarkas (Serious Bussiness Man) y a los eventos de “los cubiertos”.

En el Centro de Alto Rendimiento del Batclan sospechamos que los anarcas pasan a tener el mejor robo del juego. No tiene tutores, pero tienen cartas de robo para todos los gustos.

¿Se puede reventar un muro con un tenedor? ¡Claro que se puede!

Que ganas de jugar por favor!

Type Cost Trash Strength Points Text Faction
Argus Security Identity: Corp Whenever the Runner steals an agenda, he or she must either take 1 tag or suffer 2 meat damage. W (45/15)
Gagarin Deep Space Identity: Corp As an additional cost to access a card in a remote server, the Runner must pay 1c. W (45/15)
Titan Transnational Identity: Corp Whenever you score an agenda, you may place 1 agenda counter on it. W (45/17)
Firmware Updates Agenda:Security 3 1 Place 3 agenda counters on Firmware Updates when you score it. Hosted agenda counter: Place 1 advancement token on a piece of ice that can be advanced. Use this ability only once per turn. W
Glenn Station Agenda 4 2 Glenn Station can host a single card. Click: Host a card from HQ facedown on Glenn Station. Click: Add a card on Glenn Station to HQ. W
Government Takeover Agenda 9 6 Click: Gain 3c. Limit 1 Government Takeover per deck. W
High-Risk Investment Agenda 5 3 Place 1 agenda counter on High-Risk Investment when you score it. Click, hosted agenda counter: Gain 1c for each credit in the Runner’s credit pool. W
Constellation Protocol Asset 0 4 When your turn begins, you may move an advancement token from an installed piece of ice to an installed piece of ice that can be advanced. W (2)
* Mark Yale Asset: Executive 1 3 Whenever you spend an agenda counter, gain 1c. Trash or any agenda counter: Gain 2c. W (1)
Space Camp Asset: Ambush 0 3 If Space Camp is accessed from R&D, the Runner must reveal it. When the Runner access Space Camp, you may place 1 advancement token on a card that can be advanced. W (1)
* The Board Asset: Executive 3 7 Each agenda in the Runner’s score area is worth 1 fewer agenda point. If the Board is trashed while being accessed, add it to the Runner’s score area as an agenda worth 2 agenda points. W (5)
Asteroid Belt ICE: Barrier 9 6 Asteroid Belt can be advanced and its rez cost is lowered by 3 for each advancement token on it. -> End the run. W(2)
Wormhole ICE: Code Gate 9 7 Wormhole can be advanced and its rez cost is lowered by 3 for each advancement token on it. -> Resolve a subroutine on another piece of rezzed ice. W(2)
Nebula ICE: Sentry – Destroyer 9 5 Nebula can be advanced and its rez cost is lowered by 3 for each advancement token on it. -> Trash 1 program. W(2)
* Orion ICE: Sentry – Code Gate – Barrier 15 8 Orion can be advanced and its rez cost is lowered by 3 for each advancement token on it. -> Trash 1 program. -> Resolve a subroutine on another piece of rezzed ice. -> End the run. W(3)
Builder ICE: Code Gate 2 4 Click: Move this piece of ice to the outermost position protecting any server. -> Place 1 advancement token on a piece of ice protecting this server that can be advanced. -> Place 1 advancement token on a piece of ice protecting this server that can be advanced. W(1)
Checkpoint Ice: Code Gate 4 7 When you rez Checkpoint, take 1 bad publicity. -> Trace(5) – If successful, do 3 meat damage when this run is successful. W(2)
Fire Wall ICE: Barrier 5 5 Fire Wall can be advanced and gains +1 strength for each advancement token on it. -> End the run. W(2)
Searchlight ICE: Sentry 1 3 Searchlight can be advanced. X is the number of advancement tokens on Searchlight. ->Trace(x) – If successful, give the Runner 1 tag. ->Trace(x) – If successful, give the Runner 1 tag. W(1)
Accounting Operation: Current 2 This card is not trashed until another current is played or an agenda is stolen. The first time the Runner installs a card each turn, he or she must trash 1 card from his or her grip. W(3)
Patch Operation: Condition 0 Install Patch on a rezzed piece of ice as a hosted condition with the text “Host ice has +2 strength.” W(2)
Traffic Accident Operation: Black Ops 0 Play only if the Runner has at least 2 tags. Do 2 meat damage. W(1)
Satellite Grid Upgrade: Region 1 3 Each piece of ice protecting this server is considered to have 1 additional advancement token on it. Limit 1 region per server. W(3)
* The Twins Upgrade: Sysop 2 2 Whenever the Runner passes a rezzed piece of ice protecting this server, you can reveal and trash another copy of that ice from HQ to force the Runner to encounter the piece of ice just passed again. W(1)
Sub Boost Operation: Condition 0 Install Sub Boost on a rezzed piece of ice as a hosted condition counter with the text “Host ice gains barrier and ‘->end the run.’ after all its other subroutines.” N(0)
Dedicated Technician Team Upgrade 1 1 2 recurring credits. Use these credits to install ice protecting this server. N(0)
Cyberdex Virus Suite Upgrade: Ambush 3 1 If the Runner accesses Cyberdex Virus Suite from R&D, reveal it. When the Runner accesses Cyberdex Virus Suite, you may purge virus counters. Trash: purge virus counters. N(0)
Name Type Cost Mem Strength Text Faction
Edward Kim Identity Trash the first operation you access each turn at no cost. A(45/15)
MaxX Identity When your turn begins, trash the top 2 cards of your stack. Draw 1 card. A(45/15)
Valencia Estevez Identity The Corp starts the game with 1 bad publicity. A(50/15)
Amped Event 1 Gain Click, Click, Click and suffer 1 brain damage. A(3)
Steelskin Event 1 Draw 3 cards. Whenever Steelskin is trashed by taking net or meat damage, draw 3 cards. A(2)
Itinerant Protesters Event: Current 2 This card is not trashed until another current is played or an agenda is scored. The Corp’s maximum hand size is reduced by 1 for each bad publicity he or she has. A(2)
Showing Off Event: Run 2 Make a run on R&D. If successful, instead of accessing cards from the top of R&D, access cards from the bottom of R&D (starting with the bottom card and work your way up). A(3)
Wanton Destruction Event: Run – Sabatoge 1 Make a run on HQ. If successful, instead of accessing cards, you may spend any number of clicks to force the Corp to trash an equal number of cards from HQ at random. A(4)
Day Job Event 2 As an additional cost to play this event, spend Click, Click, Click. Gain 10c. A(1)
Forked Event: Run – Sabatoge 2 Make a run. The first time you break all subroutines on a sentry during this run, trash that sentry. A(3)
Knifed Event: Run – Sabatoge 1 Make a run. The first time you break all subroutines on a barrier during this run, trash that barrier. A(3)
Spooned Event: Run – Sabatoge 2 Make a run. The first time you break all subroutines on a code gate during this run, trash that code gate. A(3)
Eater Program: Icebreaker – AI 4 1 2 1c: Break ice subroutine. You cannot access more than 0 cards for the remainder of this run. 1c: +1 strength. A(3)
Harbinger Program: Virus 2 1 Whenever an installed Corp card is trashed, place 1 virus counter on Harbinger. Click, hosted virus counter: The Corp trashes the top card of R&D. A(2)
* Hivemind Program: Virus 3 2 Place 1 virus counter on Hivemind when it is installed. Virus counters on Hivemind are considered to be hosted on all other virus programs (and can be spent as if on them). A(5)
Progenitor Program: Daemon 0 0 You may host a single virus program on Progenitor. The memory cost of the hosted program does not count against your memory limit. Whenever virus counters are purged, remove all but 1 virus counter from the hosted card. A(2)
Archives Interface Hardware 3 Whenever you access cards in Archives, remove 1 card in Archives from the game, instead of accessing it. A(2)
* Salvager Hardware 1 When your turn begins, you may trash another of your installed cards. If you do, draw 1 card or remove 1 tag. A(1)
MemStrips Hardware: Chip 3 “+3 MU. Use the MU on MemStrips only for virus programs.” A(2)
* Vigil Hardware: Console 2 + 1 MU. When your turn begins, draw 1 card if the Corp has cards in HQ equal to his or her maximum hand size. Limit 1 console per player. A(2)
* Human First Resource: Connection 1 Whenever an agenda is scored or stolen, gain credits equal to the agenda points on the agenda. A(2)
Investigative Journalism. Resource 0 Install only if the Corp has at least 1 bad publicity. Click, Click, Click, Click, trash: Give the Corp 1 bad publicity. A(1)
Sacrificial Clone Resource 3 Trash: Prevent all damage. Trash all installed hardware, all installed non-virtual resources, and all cards in your grip, Lose all credits. Remove all tags. A(4)
Stim Dealer Resource: Connection 4 When your turn begins, if there are 2 or more power counters on Stim Dealer, remove all power counters from it and take 1 brain damage (cannot be prevented); otherwise, place 1 power counter on Stim Dealer and gain click. A(3)
Virus Breeding Ground Resource: Virtual 2 When your turn begins, place 1 virus counter on Virus Breeding Ground. Click: move 1 virus counter on Virus Breeding Ground to another card with at least 1 virus counter on it. A(2)
Uninstall Event 0 Add an installed program or piece of hardware to your grip. N(0)
Qianju PT Hardware: Vehicle 2 When your turn begins, you may lose click. If you do, avoid the first tag you would take until the start of your next turn. N(0)
Data Folding Resource: Virtual 3 When your turn begins, gain 1c if you have 2 or more unused MU. N(0)

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